DDU

Dungeons
Down Under

Fantasy Role-Playing on Roll20

Set 4: House Rules

The Baseline

All games use Dungeons & Dragons Fifth Edition, 2014 rules, as written, except for the changes on this page. Individual campaigns may add more — check the campaign page.

The free rules are in the System Reference Document 5.1.

Where the 2014 and 2024 rules differ, the 2014 version applies unless a campaign says otherwise.

Changes from the Rules as Written

Rulings at the table

If a rules question would hold up play for more than a minute, I'll make a ruling and we'll look it up after the session. That ruling stands for the rest of the night.

Critical hits

[e.g. RAW / maximise one set of dice and roll the other]

Potions

[e.g. drinking a potion yourself is a bonus action; feeding one to someone else is an action]

Death saves

[e.g. rolled privately in Roll20 to the DM / rolled openly]

Flanking

[e.g. not used]

Inspiration

[How you award it and whether it can be passed to another player]

Resting

[RAW, or your variant]

Multiclassing & feats

[Allowed / with DM approval]

Character Death

[How lethal are your games, and what happens when a character dies? e.g. new character joins at the same level, with starting gear appropriate to the level. Resurrection magic exists but is expensive and rare.]

Dice

Player vs Player

[e.g. No PvP combat or stealing from other characters without the other player's consent out of character.]

Loot & Treasure

[How is treasure split? Who tracks the party inventory? Can magic items be bought?]